Lantern year 5 started with emboldened survivors ready to take on new quarry. The "bold" didn't last long.
Right off the bat, the settlement event resulted in two of us getting our strength decreased by one. Ouch. Nick-names... who said names can't hurt you?
We had been living in fear of the Screaming Antelope ever since seeing the artwork depicting its stomach maw devouring survivors. This game is brutal, but that was especially horrifying. Nevertheless, we had recently geared up, had some decent survivors and thought it time to try something beyond the lion. Hondo was concerned about his 0 insanity going into the battle, but went anyway.
On the hunt phase, we were immediately subjected to a stampede, which struck Kiki right in the head, splattering her brains all over us. Everyone suffered brain damage as a result. This was really starting poorly. We even started asking if there was a way to back out... there wasn't. We were on the hunt now.
....except, that didn't really happen...
A little further investigation revealed that event damage is non-lethal. It can cause woulds, but can't make you roll on the dreaded tables. Kiki's head miraculously reassembled itself. We all got some insanity back, Hondo and Daphne recovered from the disorders they had so recently acquired and we were on our way. It's funny how our first reaction to this was not relief but surprise. The game didn't kill us with extreme prejudice?! We lived?! Even so, we were all down 2 damage in each slot, which put us at a perilous disadvantage.
The group had actually modeled our various survivors, so not only were we hunting new quarry but we weren't using starting survivor miniatures for the first time.
Dave even went so far as to magnetize Link's limbs/head so that he could reflect gear as the game went on. He's a fellow "bakcer" (in-joke: game creator Adam Poots is a famously bad speller, so his kickstarter backers are colloquially known as "bakcers") so he's got all the bits at home to make his own minis.
Side note: as a fellow "bakcer" Dave and I both received the Spidicules expansion. There is a huge packing issue with that kit, with many people receiving a duplicate leg sprue instead of the two distinct sprues they should have received. Dave and I each had the problem, but it turns out that he got two of sprue #1 and I got two of sprue #2. We swapped a sprue and now each have a full Spidicules!
The battle with the antelope was much less eventful as we thought it might be. There wasn't even much screaming involved. I ended up getting bashed against the side of the board, so the antelope stayed over by me as the others harvested acanthus plants to prevent the antelope from regenerating. We must have pulled the easiest AI deck possible because everything just fell into place. The claw head arrow lowering the beast's evasion by 1 didn't hurt us either. I burned almost all my survival avoiding rolling on any severe injury tables, and everyone got a good hit in for weapon proficiency progression before bringing it down. We gathered up our newly acquired resources and headed back to the settlement.
In the settlement phase, we drew "haunted." Since our last session had resulted in Al and Peggy playing out "Story Event: The First Hookup" and Peggy dying, we decided to nominate Al as the survivor to see ghosts. We decided to keep him around, and so lost all our endeavor for the year. Nuts. No innovation, no augury, no salvage.
Now comes the hard part of figuring out what to craft out of this stuff! After the Butcher popped the only resource we had were broken lanterns, so it's nice to be able to make some stuff again.
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